Creating Custom 3D DisplayObjects in Papervision – Part 3

Ok, now it’s getting really interesting! In the last posts you learned how to set up your own custom Papervision object and how to display textures on it.
Now we are going to animate our object. The idea behind is pretty simple. You add an Event.ENTER_FRAME handler to your object and in every frame you add [...]

Creating Custom 3D DisplayObjects in Papervision – Part 2

Ok, now that you know how to set up your own custom object in Papervision I’m going to show you how texture maps work.
In the preceding Post we omitted the texture map in our face. So if you want to apply a BitmapMaterial to your object you won’t see the texture. So we need a [...]

Creating Custom 3D DisplayObjects in Papervision – Part 1

Have you ever thought of how to do these moving and transforming objects in Papervision? Click “Start” to see what I mean.


I did. My world was limited to the Papervision primitives and collada objects. Then I needed a growing and transforming object for my current project. So I asked [...]

Custom Events in Objective-C

If you are living in the ActionScript world and you are looking for something like an event handling system, you might won’t find any. I googled events and custom events, callbacks and finally figured out that they call it “Notifications”.
Events or in this case Notifications are used for having loosely coupled relationships between instances in [...]