iKicker iPhone App


Client:Myself Agency:- Period:06/2010
Platform:iPhone, iOS 3+ Technology:Objective-C, Cocoa Touch, Cocos2D
Tags: , , Link: Click here

This is my first own development of an iPhone App which hit the AppStore. It is a free and simple football game.

The game is about about keeping a ball in the air. The more often you hit the ball the harder it gets and the more visual effects motivate you to keep trying. The audience is also getting louder. If you reach 25 hits the first firework is launching.

The limit is 400 hits. At this score the sensitive area the ball reacts to is not existent anymore. Plus the gravity and the horizontal deflection is increasing. My goal was to have an easy entry for people who are no pro gamers. So the game is very easy if you begin. But it is getting harder an harder. So pro gamers score are not that far away from the beginners which might motivates the beginners trying to get better.

Another nice feature is the feedback you get if you beat your own high score. The app compares your score with the last 1000 submits of other players and tells you which position you reached. The good thing with this approach is that you always have a relative comparison of your score. Even if 100.000 people are playing every day. With a real leaderboard your ranking would decrease with the number of people playing.

The game is pretty succesful. There are over 600.000 highscore entries in my database in one year.